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Songs of conquest alfha
Songs of conquest alfha











I'm in the later stages of that mission and now I own half the map instead, the ai has substantially smaller stacks because they control fewer cities.Īlso I'm so tired of everyone comparing and wanting this to be homm.

songs of conquest alfha

It's possible to buy out a dead wielder 1 turn after it's gone too. The ai starts with basically half the map occupied and has more cities and resources than you do. Originally posted by Xajmai:Stoutheart mission 4 is not a Good example of the ai cheating. Fixing the AI might bring me back, and might even interest me in buying the supporter pack. Cheating AI has too much effect on the entire rest of the game to ignore, though, so I'm going to set it aside for now. This game has a lot of potential and offers some interesting variations on the classic yet sadly rare HoMM formula. If I wanted to look for flaws in AI I could just get a job as a programmer, and I wouldn't have to pay $30 for the privilege. That experience is shattered when I have to treat the AI as an AI to be exploited rather than an in-universe adversary to be outwitted. The role of the AI is to play the role of characters and factions within that world (and to do so without the bother of multiplayer). Songs of Conquest is supposed to be a strategy fantasy game the game mechanics exist to create the illusion of a fantasy world for me to play in.

songs of conquest alfha

These people are thoroughly missing the point. I'm sure there are already a few 元3T PR0 GAMERS typing about how I ought to Git Gud and win fights by baiting out the AI or using other exploits. It's frustrating to lose a fight because AI units are arbitrarily more powerful than player units.

#SONGS OF CONQUEST ALFHA FULL#

By mission 4 a partial strength stack of Legionnaires was able to cleanly outfight my buffed and full strength stack of Queen's Guard. For example: I collected all available XP and artifacts in Arleon missions 1 and 2, and most XP and artifacts in mission 3. The campaign adds to this imbalance by giving automatic, apparently escalating buffs to the AI in combat. The AI doesn't usually combine all its new units into effective armies, but the sheer number of enemy units being spammed still puts the match into a dull stalemate.

songs of conquest alfha

The only way this is possible is if the AI is getting significant buffs to resource and unit production. AI factions produce troops and respawn Wielders far faster than I can with even the most efficient possible map exploration and economy optimization. I understand that the game is not formally finished yet, but I'm still surprised that a strategy game would even go into early access with a strategy AI that so blatantly cheats.











Songs of conquest alfha