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Chris webber nba 2k23
Chris webber nba 2k23













chris webber nba 2k23

Long-term, you hope this is altered so lumbering big men don’t get the same boost power as, say, Allen Iverson or Ja Morant.

chris webber nba 2k23

This should keep players from spamming turbo for an entire game, although it’s also not fully balanced: Every player, regardless of position, gets three speed boosts. The biggest addition this year is an “adrenaline” boost concept: In addition to a standard energy meter, each player also has three “boosts.” These turbo-charge your speed but at a cost: Use them all up, and your players’ energy will drain ultra-fast. On the floor, the title plays much as you know and love, but 2K continues to tweak things for realism. You’d get a 1992 Chicago Bulls team or 2001 Lakers team with four or five fake players, and while you might have fun playing as a classic team, when David Johnson came off the bench, it would break your immersion just a bit.Įven more impressive is that this framework comes as 2K continues to improve its on-court game. NBA 2K (and other sports games too!) have mixed in all-time greats and all-time teams for a decade or so, but, especially in NBA 2K, the players on those rosters routinely fell short.

chris webber nba 2k23

It’s a blend of RPG qualities from running a team, and world-building as you manage like Adam Silver, and it’s all wildly accurate thanks to the most realistic (and deepest) rosters you’ve ever seen. Watch as teams rebrand and move to different cities - or veto those moves and keep hand-checking and change the course of the league. Start in the ‘90s, and you’ll see longer shorts. Start a franchise in the 1980s, and you can expect fewer three-pointers. Each era has era-specific rules, outfits and courts - and even a unique style of play. This mode is made even more exciting and immersive by the details placed into it.















Chris webber nba 2k23